Please help transcribe this video using our simple transcription tool. You need to be logged in to do so.

Description

We present a realtime hand tracking system using a depth sensor. It tracks a fully articulated hand under large viewpoints in realtime (25 FPS on a desktop without using a GPU) and with high accuracy (error below 10 mm). To our knowledge, it is the first system that achieves such robustness, accuracy, and speed simultaneously, as verified on challenging real data. Our system is made of several novel techniques. We model a hand simply using a number of spheres and define a fast cost function. Those are critical for realtime performance. We propose a hybrid method that combines gradient based and stochastic optimization methods to achieve fast convergence and good accuracy. We present new finger detection and hand initialization methods that greatly enhance the robustness of tracking.

Questions and Answers

You need to be logged in to be able to post here.