Please help transcribe this video using our simple transcription tool. You need to be logged in to do so.
We tackle stationary crowd analysis in this paper, which is similarly important as modeling mobile groups in crowd scenes and finds many applications in surveillance. Our key contribution is to propose a robust algorithm of estimating how long a foreground pixel becomes stationary. It is much more challenging than only subtracting background because failure at a single frame due to local movement of objects, lighting variation, and occlusion could lead to large errors on stationary time estimation. To accomplish decent results, sparse constraints along spatial and temporal dimensions are jointly added by mixed partials to shape a 3D stationary time map. It is formulated as a L0 optimization problem. Besides background subtraction, it distinguishes among different foreground objects, which are close or overlapped in the spatio-temporal space by using a locally shared foreground codebook. The proposed technologies are used to detect four types of stationary group activities and analyze crowd scene structures. We provide the first public benchmark dataset1 for stationary time estimation and stationary group analysis.
Questions and AnswersYou need to be logged in to be able to post here.