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Description

Academic institutions do not have to spend expensive multi-core hardware to support game-based courses to teach parallelism. We will discuss what teaching methodologies educators can use for integrating parallel computing curriculum inside a game engine. We will talk about the full game development process, from game design to game engineering and how parallelism is critical. We will show five game demos that mirror current trends in the industry and how educators can use in these games in the classroom. We will also show the learning outcomes, what parallelism topics are appropriate to teach students at various levels. We will demonstrate how to take games running serially and modify them to run parallel.

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