TechTalks from event: CVPR 2014 Video Spotlights

Orals 3A : Physics-Based Vision & Shape-from-X

  • Multiview Shape and Reflectance from Natural Illumination Authors: Geoffrey Oxholm, Ko Nishino
    The world is full of objects with complex reflectances, situated in complex illumination environments. Past work on full 3D geometry recovery, however, has tried to handle this complexity by framing it into simplistic models of reflectance (Lambetian, mirrored, or diffuse plus specular) or illumination (one or more point light sources). Though there has been some recent progress in directly utilizing such complexities for recovering a single view geometry, it is not clear how such single-view methods can be extended to reconstruct the full geometry. To this end, we derive a probabilistic geometry estimation method that fully exploits the rich signal embedded in complex appearance. Though each observation provides partial and unreliable information, we show how to estimate the reflectance responsible for the diverse appearance, and unite the orientation cues embedded in each observation to reconstruct the underlying geometry. We demonstrate the effectiveness of our method on synthetic and real-world objects. The results show that our method performs accurately across a wide range of real-world environments and reflectances that lies between the extremes that have been the focus of past work.
  • Reflectance and Fluorescent Spectra Recovery based on Fluorescent Chromaticity Invariance under Varying Illumination Authors: Ying Fu, Antony Lam, Yasuyuki Kobashi, Imari Sato, Takahiro Okabe, Yoichi Sato
    In recent years, fluorescence analysis of scenes has received attention. Fluorescence can provide additional information about scenes, and has been used in applications such as camera spectral sensitivity estimation, 3D reconstruction, and color relighting. In particular, hyperspectral images of reflective-fluorescent scenes provide a rich amount of data. However, due to the complex nature of fluorescence, hyperspectral imaging methods rely on specialized equipment such as hyperspectral cameras and specialized illuminants. In this paper, we propose a more practical approach to hyperspectral imaging of reflective-fluorescent scenes using only a conventional RGB camera and varied colored illuminants. The key idea of our approach is to exploit a unique property of fluorescence: the chromaticity of fluorescence emissions are invariant under different illuminants. This allows us to robustly estimate spectral reflectance and fluorescence emission chromaticity. We then show that given the spectral reflectance and fluorescent chromaticity, the fluorescence absorption and emission spectra can also be estimated. We demonstrate in results that all scene spectra can be accurately estimated from RGB images. Finally, we show that our method can be used to accurately relight scenes under novel lighting.
  • Robust Separation of Reflection from Multiple Images Authors: Xiaojie Guo, Xiaochun Cao, Yi Ma
    When one records a video/image sequence through a transparent medium (e.g. glass), the image is often a superposition of a transmitted layer (scene behind the medium) and a reflected layer. Recovering the two layers from such images seems to be a highly ill-posed problem since the number of unknowns to recover is twice as many as the given measurements. In this paper, we propose a robust method to separate these two layers from multiple images, which exploits the correlation of the transmitted layer across multiple images, and the sparsity and independence of the gradient fields of the two layers. A novel Augmented Lagrangian Multiplier based algorithm is designed to efficiently and effectively solve the decomposition problem. The experimental results on both simulated and real data demonstrate the superior performance of the proposed method over the state of the arts, in terms of accuracy and simplicity.
  • Surface-from-Gradients: An Approach Based on Discrete Geometry Processing Authors: Wuyuan Xie, Yunbo Zhang, Charlie C. L. Wang, Ronald C.-K. Chung
    In this paper, we propose an efficient method to reconstruct surface-from-gradients (SfG). Our method is formulated under the framework of discrete geometry processing. Unlike the existing SfG approaches, we transfer the continuous reconstruction problem into a discrete space and efficiently solve the problem via a sequence of least-square optimization steps. Our discrete formulation brings three advantages: 1) the reconstruction preserves sharp-features, 2) sparse/incomplete set of gradients can be well handled, and 3) domains of computation can have irregular boundaries. Our formulation is direct and easy to implement, and the comparisons with state-of-the-arts show the effectiveness of our method.